Animation & Design

Complete Unit-wise notes following Syllabus

Unit 1: Internet and Multimedia

Learn how multimedia works on the web, including tools, technologies, content delivery, and testing. Understand how multimedia elements like text, sound, animation, and video are used in modern websites.

Key Topics:

  • Introduction to Multimedia on the Web
  • Tools for the World Wide Web (WWW) – Web Servers, Browsers, Search Engines
  • Web Page Makers, Site Builders, Plug-ins, and Delivery Vehicles
  • Beyond HTML – Modern Web Technologies for Multimedia
  • Multimedia Elements for the Web – Text, Images, Sound, Animation, and Video
  • Developing Multimedia Content for the Web
  • Multimedia Content Delivery and Testing – Alpha & Beta Testing
  • Preparing for Delivery – File Archiving and Compression
  • Multimedia Delivery Platforms – CD-ROM, DVD, and the World Wide Web
  • Advanced Applications – Video Conferencing, Virtual Reality, and Electronic Encyclopedia
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Unit 2: Basics of Animation

Discover the foundations and evolution of animation, including traditional techniques, types of animation systems, and applications in various fields.

Key Topics:

  • Introduction and Definition of Animation
  • Historical Background and Evolution of Animation
  • Traditional Methods of Animation Production
  • Traditional Animation Techniques and Processes
  • Types of Animation Systems – Key Frame, Scripting, and Parameterized Systems
  • Types of Animation – 2D, 3D, Stop Motion, and Motion Graphics
  • Applications of Animation in Various Fields
  • Introduction to Computer Animation – Definition and Concepts
  • Types and Applications of Computer Animation
  • Difference Between Traditional Animation and Computer Animation
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Unit 3: Elements of Animation

Learn about the key elements of animation such as key frames, storyboarding, and animation tools. Explore 2D and 3D animation software and hardware used in the industry.

Key Topics:

  • Introduction to Elements of Animation
  • Key Frames – Concept and Importance
  • In-between Frames and Their Role in Smooth Motion
  • ANIMOB – Animation Object and Its Functions
  • Storyboarding – Purpose and Process in Animation Design
  • Computer Animation Tools – Overview and Uses
  • Animation Hardware – SGI, PCs, Amiga, and Macintosh
  • 2D Animation Software – Adobe Flash and Its Features
  • 3D Animation Software – 3D Studio MAX and Its Capabilities
  • Simulating Acceleration – Zero, Positive, Negative, and Combined Accelerations
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Unit 4: Making Computer Animation

Understand how computer animations are created, from sequencing and key-framing to morphing and motion specification. Learn techniques for achieving realistic motion and smooth animation flow.

Key Topics:

  • Introduction to Computer Animation Production
  • Sequencing in Animation Design and Planning
  • Determining Key Frames for an Animation or Film
  • General Computer Animation Functions and Workflow
  • Raster Animation – Concept and Implementation
  • Computer Animation Languages – Overview and Uses
  • Key-Frame Systems – Techniques and Applications
  • Morphing – Concept, Techniques, and Examples
  • Motion Specification – Direct and Goal-Directed Motion
  • Kinematics and Dynamics in Computer Animation
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